This course introduces students to the world of computer graphics and programming. It covers general graphics concepts, the graphics pipeline, basic math for 3D graphics, a hands-on introduction to OpenGL programming and other useful topics for graphics and games programmers. The course covers both theory and practice with hands-on OpenGL code samples and simple programming assignments.
 


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Event Schedule

Location Date From: To: Activity Admission
BACC Meeting Room C 23 - 26 July 2012 09:30 15:00 Workshop Closed meeting